How to teach my young child to write and recognize letters?

Recently I’ve been trying to teach my two and a half year old child to learn some letters from the alphabet. I want him to learn to write his name, and at least recognize all the letters of the alphabet. I figure this is not too early for him as he is really into drawing and “reading” books and even pretending he is reading the letters. So everyday I sit with him at the table, like a big boy, and we do “school work” for about 1/2 an hour. It’s fun for him, because he thinks he’s like my older two sons, doing his homework. It’s mostly fun stuff we do anyway, and he has no clue that he is “learning” anything. For him it’s just quality fun time with his mom; for me it’s also quality one on one time with him, but also the sooner he learns the alphabet, the sooner he’ll be ready to start reading and therefore the sooner he’ll be an independent learner.

But let’s get back to how I actually teach him letters (and I did do this for my two older boys at around the same age: around 2 to 3 years old). Here are some tips I picked up from various places and just my own experience how best to teach really young kids to write / recognize letters:

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Mirror-Image Writing of Young Children

A couple years ago, my oldest son went to preschool. He was a bright kid, and also my first, so I spent a lot of time with him before hand, teaching him the letters, numbers, shapes, etc. By the time he started preschool, he knew all the letters, and of course he knew how to write his name beautifully. I was so proud of him, and was excited for him to go to school and continue his learning.

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How to help young children learn math – Adding Finger Game

I am working on an adding game for very young kids (2 to 4 year olds). It is based on counting on fingers. Children learn how to add quickly if they start to recognize their hand and finger positions. For instance, children that are good at adding don’t need to count if they see three fingers on one hand, they just know it’s three. Similarly, it is beneficial for a budding child’s faster math skills, for him or her to knows that a full hand of five fingers and the other hand with three is eight, without counting. This game is designed such that the child gets a lot of practice with associating finger positions with the appropriate numbers.

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Draw a Person Test (DAP) – A great way to tell a child’s intelligence

Recently I went to the doctor for my son’s yearly check-up. Our doctor is fantastic, and I am so lucky that I was fortunate enough to get him. Everytime we go, I learn something very interesting, this time was no exception.

The Doctor started asking standard medical questions: Was Jakub seriously ill this past year? Any ear infections? etc. Then he turned to his mental, social and physical development. And he asked me:

“Does Jakub know how to draw a person?”

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Why is play important?

A few years back I took a course on Expertise: how experts think, how they become experts, and what it means to be an expert. That course had a huge impact on my thinking. The huge revelation was that “Deliberate Practice” is the only thing that leads people to become experts in any field (Ericsson, 2006). So as the old saying says: “Practice makes perfect”.

But this practice needs to be “deliberate” which means several things, among them, there needs to be some sort of feedback mechanism (possibly a coach or a feedback of a musical instrument, or even a personal reflection). I always thought that practice is very important, but I never realized that this was really everything. There is no magic pill, no inherent talents, it’s pure practice – 10 000 hours of DELIBERATE practice.

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Math Teacher’s Bag-of-Tricks: How to make my class more entertaining?

Math can sometimes seem like a very dry subject… you can just have a pencil and paper to do it, and in order to become good at it, you need to do problem after problem: “Practice Makes Perfect” as they say. But as a math teacher, it is nice to have a bag of “math tricks” up your sleeve to show the actual beauty and interesting side of math.

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The Sword of Knowledge: A Cute Puzzle – Great for Kids!

The dragon of ignorance has three heads and three tails. However, you can slay it with the sword of knowledge by cutting off all its heads and tails. With one swipe of the sword you can cut off one head, two heads, one tail, or two tails.

But . . .

When you cut off one head, a new one grows in its place.

When you cut off one tail, two new tails replace it.

When you cut off two tails, one new head grows.

When you chop off two heads, nothing grows.

Help the world by slaying the dragon of ignorance.

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The “Three Doors, One Prize” Probability Puzzle

In the recent movie: “21” a probability puzzle is presented:

A quiz show contestant is lead to a room with three doors. Behind one of them there’s an expensive sports car; behind the other two there’s a goat. The candidate chooses one of the doors. But it is not opened; the host (who knows the location of the sports car) opens one of the other doors instead and shows a goat. The rules of the game, which are known to all participants, require the host to do this irrespective of the candidate’s initial choice. The candidate is now asked if he wants to stick with the door he chose originally or if he prefers to switch to the other remaining closed door. His goal is the sports car, of course!

The question now is:

* Is the candidate better off if he sticks with his original choice, * are his chances better if he switches, or * does it not matter whether he switches or not?

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Interesting Puzzle- how does this work?

1. Take an eight by eight grid (with 64 squares).
2. Fill it randomly with digits 1 through 8.
3. Now start at any number on the left most column.
4. Move that many spaces down your grid (going up to the top of the next column if you run out of space).
5. Whatever number you land on, take that many steps down the grid, moving to the top of the next column if you run out of space, and continue.
6. Continue this procedure, until you run out of room on the whole grid.
7. Mark the last spot you landed on.
8. Start again with a new number on the left most column of your grid. Redo the whole procedure.
9. Try again, starting with yet another number on the left most column of the grid. And again. And again.
10. What happened?

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